[SWE-Bench Test] Fix JavaScript issue - Test PR 3#1
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Addresses issue in mrdoob/three.js
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🧪 SWE-Bench Test PR
This is a test PR created for evaluating our PR reviewer bot.
Original Issue:
LOD: Consider adding hysteresis option.
With the LOD systems in Unreal, Unity, and Blender, LODs have a threshold that offsets the distance where the LOD appears from the distance where it disappears, to reduce flickering from small movements (e.g. head movement with roomscale VR). From Unreal docs:
Base Commit:
8921bfaee413e809cb2d27f0aec917408d690a0fLanguage: JavaScript
Known Issues Introduced:
import { Vector3 } from '../math/Vector3.js';that is never used in the fileraycast()method on the object returned bygetObjectForDistance(). The linethis.getObjectForDistance( distance ).raycast( raycaster, intersects );could throw an error ifgetObjectForDistance()returnsnulladdLevelmethod signature shows[method:this addLevel]( [param:Object3D object], [param:Float distance] )but the description below mentions a third parameterhysteresisthat's missing from the signature, creating inconsistent documentation that could confuse developersGenerated by SWE-Bench Automation Pipeline